3/23/2023 0 Comments Smartgit tutorial pdfThe most common tools are already listed by default in mergespecfile.txt but you can edit this file to add new tools or change options. This also allows you to use it as the main merge tool for version control systems (such as git) that don’t automatically select merge tools based on file extensions. UnityYAMLMerge is shipped with a default fallback file (called mergespecfile.txt, also in the Tools folder) that specifies how it should proceed with unresolved conflicts or unknown files. …on Mac OSX (use the Show Package Contents command from the Finder to access this folder). …on Windows and /Applications/Unity/Unity.app/Contents/Tools/UnityYAMLMerge The UnityYAMLMerge tool is shipped with the Unity editor assuming Unity is installed in the standard location, the path to UnityYAMLMerge will be: C:\Program Files\Unity\Editor\Data\Tools\UnityYAMLMerge.exeĬ:\Program Files (x86)\Unity\Editor\Data\Tools\UnityYAMLMerge.exe Setting up UnityYAMLMerge for use with third-party tools Ask: enable smart merging but when a conflict occurs, show a dialog to let the user resolve it (this is the default setting).Then, use these with the default merge tool. Unclean merges will create premerged versions of base, theirs and mine versions of the file. Premerge: enable smart merging, accept clean merges.Off: use only the default merge tool set in the preferences with no smart merging.In the Version Control project settings (menu: Edit > Project Settings > Version Control), when you select a third-party version control tool in the Mode field, for example Perforce or PlasticSCM, the Smart Merge is displayed. You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and PlasticSCM. The tool can be accessed from the command line and is also available to third-party version control A system for managing file changes. More info See in Glossary files in a semantically correct way. ![]() The prefab acts as a template from which you can create new object instances in the scene. More info See in Glossary and prefab An asset type that allows you to store a GameObject complete with components and properties. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Still no joy.Use the UnityYAMLMerge tool to merge scene A Scene contains the environments and menus of your game. I even went onto github and added this key to the list of SSH keys. The dialog box has pre-populated the Private Key File with the id_rsa I dropped into the. I get the "Provide Credentials for authenticating to the SSH Server '' as user 'git'. When I run the ' Remote -> Manage Remotes -> Add I enter the git name (based on the link I get from the github repo. Still no sign of any credentials in SmartGit. ![]() I gave them silly names to begin with but after some reading renamed them to *id_rsa* and "id_rsa.pub" and dropped them into my c:\users\MYNAME.ssh directory. Eventually I downloaded PuttyGen and created a pair of keys. I would have assumed there would be something populating the Known Credentials area? I tried in vain in see if I had some key-pair stored somewhere that SmartGit could use. Under Hosting Providers I have added my github account and Clicking on 'Login at GitHub.' it opens the browser and I am logged in successfully. When I look at SmartGit -> Preferences -> Authentication I have selected to use SmartGit as SSH Client. SmartGit works fine locally but I'd like to push to a remote repo on GitHub. ![]() Yesterday I installed SmartGit on my Windows 7 PC. I have a public GitHub account for the last year or so.
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